| TSW Success Path the Same But Different in a Certain Degree | 2011-07-22 18:17:37 |
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In this week's The Secret World column, Bill Murphy takes a look at the recent gameplay videos to come from EA's Summer Showcase and puts them through the analyzer that is his goofy mind. Find out why Bill thinks The Secret World is headed down the right path towards success.
I’ve been watching those videos IGN posted from the recent EA Showcase event in California. In them, Funcom’s The Secret World showed a nice revealing look at the game’s dungeon content and how players can expect those sorts of adventures to go. We got a lot of detail on the class-system, and a lot of detail on the story-presentation. But what’s intriguing me more and more as I look at this footage is the seeming step back towards more standardized MMO combat than Age of Conan. I’m not saying this is a bad thing. On the contrary, I’m beginning to think that with their skill system, slant towards the ARG in an MMO, and the modern setting keeping the combat familiar may be the best bet.
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